When a project is built and then ran on another computer, those computers use what their system specs can handle. So if the Unity exe doesn’t feel like a computer can handle anti-aliasing, it turns it off.
However, if a computer has the Unity Editor installed on it, and the user goes into the editor and sets project settings > quality > anti aliasing to any amount, the computer will then run any executable from Unity with that settings by default. (this is with the pro version).
Is there a way in which I can get every computer (specifically ones without the editor installed)to do this that runs the Unity executable?
Thanks!