Can I force render objet even it's not culled (Visible)

Hi to all,

Is there way to do something like this? I mean object’s bounds, are not intersect camera frustum so the object is dropped from render queue. I know that sounds weird, but I want to do something in vertex shader.

Set flag or mark as always render or what…

And object transform parent must be null.


Set the renderers bounds to be so big that they do intersect the viewing frustum.