When dragging a prefab onto the scene in my 2D game, I’d like to force the z position to whatever the prefab’s was, but still allow x and y to be set.
Currently, a strange z value is set, and often the object disappears behind the camera in the scene, though it is visible in the editor! I teach game-making to teenagers. They are consistently confused by their objects disappearing. I hate telling them they can’t just drag their prefabs onto the scene.