The project im working on is unplayable now that i have upgraded from 3.5 beta to 3.5.
Either tell me how i can make 3.5f work like it should, or just tell me how to go back to 3.5 beta.
Here’s how the scene is set up:
There are 4 regular sized terrains with 2 textures (grass and cliff) no trees, no grass
One first person player
A C17 that flies over and drops 4 (i think) tanks (the poly count on them is probably like 1975, im not really sure)
and that’s it.
This ran around 70-80 FPS in 3.5b, but now its like i went back to 3.4 its all twitchy and slow (unless i look directly down or up), it runs around maybe 25-45 FPS, and in the profiler there’s some damn thing that says WaitForTargetFPS thats taking up like 97% of everything. I tried turning VSync off, but that did nothing (it really doesnt even seem like the VSync is any good).
I used to be able to put like 40 tanks with no problem in the scene in 3.5 beta. Now i can maybe get 4. This is unacceptable for a game development tool.