Can I Hand Draw My Game?

Is it possible to hand draw my entire game? I am making a 2d top down rpg and was wondering about this. How would I go about it? I literally want to draw my characters on paper, villages, weapons etc. I want it all to be hand drawn. Is there a tutorial for this? Just wanted to know if this is possible or not? Thanks

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I’d recommend scanning your drawings and converting them to vectors in something like Illustrator, drawings into vector - Google Search
then you can easily touch up, set transparency, and scale it to whatever size you need and export it as a png, then you can use it like you’d use any sprite. You’re probably going to want to go with high resolution sprites and anti-aliasing so things don’t look pixelated.

You can then design the game however you like, there are plenty of tutorials on how to make simple 2d rpgs, you don’t have to use tile maps and pixel art, it would in fact make some things a lot less complicated. If you’re new to unity start with

Thanks. So you are saying that using hand drawn images is more complicated or less complicated? I appreciate the detailed reply :slight_smile:

I’m saying that you won’t have to worry about pixel perfect rendering, I wouldn’t say that its significantly less complicated but if you’re following a tutorial there are certain things you won’t have to worry about as much. It’s a good idea to learn these things anyway as they’ll help you later on. In terms of using hand drawn graphics in your game, if you can scan them in and make them look nice they will function like any other sprite.

Thanks. I am pretty new to this. I am mainly making this game take place in 1 village with only maybe 3 npc characters. So hand drawing things should not be too hard. This is really just a demo I am making. How about animations for hand drawn images? Also, perhaps I can use a paint type program instead of hand drawing the images? That would be possible too? Thanks

You’d want to hand draw each animation frame, I make my art with paint.net but there are plenty of options.

To sum up: Unity doesn’t care how you make your art. It can be hand drawn on paper and scanned in, or drawn with a mouse in MS Paint, or coded in POV-Ray and rendered via ray-tracing, or downloaded from opengameart.org, or selfies snapped with your cell phone, or screen shots of a live video stream from your local congresscritter’s virtual town hall, or …whatever. It literally doesn’t matter. An image is an image, no matter where it came from.

Get images into Unity, and you can make a game out of them.