Can i have a different game object run off another game objects box collider?
Have you taken a look at OnCollisionEnter?
http://unity3d.com/support/documentation/ScriptReference/Collider.OnCollisionEnter.html
You could simply put logic into that method, and then maybe set up a delegate so that any game object can subscribe to it’s collisions.
[MultiTrigger.js]
var triggeredObjects : MultiTrigger[];
function OnCollisionEnter( info : Collision ) {
for ( var x : MultiTrigger in triggeredObjects ) {
x.Trigger(info);
}
}
function Trigger( info : Collision ) {
// stuff
}
You can either manually assign all the MultTriggers to each other in the inspector or do a Find or have a MultiTrigger set all its triggeredObjects to also send the trigger message back to itself.