Can i have both UPR and HDRP pipelines installed at the same time ?

Hi,

Can i have both pipelines installed at the same time ? And simply adjust the pipeline selection slot with zero asset (to use Standard) or URP - HDRP ones

Or will there be conflicts in the project if both pipelines are installed in the package manager ?

Thanks in advance

Hi, any update on this or official word by Unity ?

Thanks

You can try it

At one time this did work; in fact you could use the same shader graphs for each and switch them at runtime! I don’t know if it works with the new versions.

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thanks, will check it out asap

You can run both. However, you will also need to understand how to switch the pipelines.
As you will otherwise hit errors

When building with shader graph you can also then utilise things like Active Targets so you don’t have to use different projects for different pipeline versions, one shader to rule them all! (Well both). Keep in mind that the physically based and Raytracing nodes from HDRP cannot be used when active targets includes URP or Custom RP

I recommend that you still create different scenes and back end pipelines assets first before jumping into that mind.

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