Pretty much what the title says. Can I have two cameras running at the same time but sharing the viewport. Example camera1 is displaying the background (sky,trees,etc) and camera2 displays a house as I walk by it. The problem I am having by using Unitys depth system is that even if I put both cameras at the same depth they wont combine together. It’s either one cam or the other.
Put the two cameras on different depths to control the order they render. Lower depth renders first, and can have some or all of its pixels overwritten by cameras with higher depth.
You also need to set Clear Flags to Depth Only for the camera(s) with the higher Depth. Otherwise you’ll end up with the full scene rendered again, potentially covering anything rendered by cameras with lower Depth.