Can I have Unity's Standard Assets AND ads in my game?

https://support.unity3d.com/hc/en-us/articles/211950043-Can-I-use-Unity-assets-in-my-game-

^^According to that article, I can’t use Unity’s Standard Assets commercially.
So does that mean I can’t use them in my game if it has ads?

And if I can’t, does anybody know good way of implementing UI into the game?

1 Like

It doesn’t say that at all.

It is legally fine to use Unity’s assets, according to our Licensing.

We recommend you do not use them in commercial games and content however, since assets in our tutorial and example projects are well known. They are intended for use in non-commercial content for educational purposes only.

Please note: Assets on our Asset Store may not be resold.

It says you can’t resell them directly, and that people will say bad things about your project if you use them. It doesn’t say you can’t, it says you shouldn’t.

I am not a lawyer. This is not legal advice.

5 Likes

No, the article doesn’t say that at all. It says it doesn’t recommend them because they’re well known but that you’re legally fine to use them. Part of their motivation is likely due to the whole Asset Flip nonsense which you can read about below if you’re curious, but regardless of how the Internet treats a game that is using well known assets you’re free to use them commercially.

https://discussions.unity.com/t/582058
https://discussions.unity.com/t/673275

3 Likes

You certainly can use Unity assets in a commercial game, they are just saying it will be obvious to anyone who has used Unity that you are using demo assets made for a tutorial in your commercial game. Everyone will notice and point out how low quality and little effort you put in.

They do say you cannot take assets made by Unity and resell those assets, but that is different than using them to make a commercial game.

2 Likes

Can I use standard asset and Raw mecanim mocap in my asset that would be sold on the assetstore please guys heeeeeeelp me

I understand the standard asset can’t be included in something sold on the assetstore. I own an asset that was using a Standard Asset just for demonstration purposes(not actually part of the asset), and they had to reupload to the store without that asset, explaining what was going on.

About the Raw Mecanim Mocap…where did you get it from? What is the license on it?

Most of the time, assets you obtain from somewhere are not allowed to be directly used in other assets, especially possibly competing assets. In some cases, some licenses allow things to be done though, for example where you might not directly be able to use textures, you MAY be able to sell models with textures created/derived from those textures. Each license is different.

My best advice(with the normal “I’m no lawyer caveat”) is that if there is a doubt, you either better be sure to get rid of the doubt, or go a different route. Typically your first doubt and hunch is correct, so if you have a feeling that something isn’t right, and therefore are asking about it, then more often than not(not 100% though) you are right in doubting it.

Do you mean this one? https://assetstore.unity.com/packages/3d/animations/raw-mocap-data-for-mecanim-5330

It should be covered under the standard Asset Store license, I would think, so you can’t include in another asset. Since it’s free, you could just include instructions for your users to download this package from the asset store themselves.