Can I hide materials in Unity if they having culling off, or vice versa?

As an example, If i was to look at the material that has culling off, I can see it fine. But when I look through, say, a window, that material will not render. Is there a way to practically do this with a unity shader on the window?

I’m not sure I understand your question. You want to have control on wether you can see, or not, through an object using a given material ?