can i host my own server in unity's new network service? (unet) ?

Hi every one. I have work a lot with the old unity network service and i always host my own server (by place master server in my own server)

but now I’m going to learn new unity’s network service (unet).
so befor start, I have question: can I host my own server in unet? just like I did befor in the old network server?? using master server??
if yes how? just like befor? (compile and place master server in my own server and add two line code with master server ip and port)
or I just can use the unity’s expensive multiplayer service?

thanks…

Yes, you can build your own uNet server, and host it wherever you want to. Run it headless with -batchmode -nographics and ensure the address/port is open on the host. Pretty straight forward :slight_smile: