This is a bit of a hackish solution bit it works:
var lastTimeScale:float = Time.timeScale;
Time.timeScale = 1f;
AudioSource.PlayClipAtPoint( audioClip, Vector3.zero, volume);
Time.timeScale = lastTimeScale;
This is a bit of a hackish solution bit it works:
var lastTimeScale:float = Time.timeScale;
Time.timeScale = 1f;
AudioSource.PlayClipAtPoint( audioClip, Vector3.zero, volume);
Time.timeScale = lastTimeScale;