I don’t import font data beforehand in the Unity editor.
I want to specify the font type at runtime and import it dynamically.
I can’t find this way.
Is there any how to do it?
I don’t import font data beforehand in the Unity editor.
I want to specify the font type at runtime and import it dynamically.
I can’t find this way.
Is there any how to do it?
I actually asked for this 3 years ago and it seems someone managed to make it works o_o…
Thank you for your reply!
I got the same error as the link destination.
ERROR : The type or namespace name ‘Text’ does not exist in the namespace ‘System.Drawing’ .
I also try changing the .NET api version.
Best regards.