I’m using Unity 5.3.5f1 on a Mac (but this is the same on PC). I’ve created a test scene with 2 cubes, a point light and a small sphere (0.1 unit in diameter)
When using a realtime point light with soft shadows the shadows are split into, what looks like, three shadows. I can’t find any setting of the light, the camera, the quality or the unity-player that will remove these artefacts on soft shadows on point lights.
Does anyone have any suggestions?
POINT LIGHT ARTEFACTS
NB: Switching the point light to a directional light or a spotlight gives a better result but I really need a point light.
DIRECTIONAL LIGHT - same settings as for point light