Can I include a Mono DLL and a native iOS static library in a Unity Plugin?

The Unity manual includes a section explaining how to export assets as a Unity package here

I have two files I would like to export together as a single Unity package. One is a Mono DLL that sits in the top level of the Assets folder in my Unity project. The other is a native iOS static library, i.e. a .a file, which sits in Assets/Plugins/iOS

Following the instructions in the Unity manual mentioned above I should

  1. Choose Assets > Export Package… from the menu to bring up the Exporting Package dialog box.
  2. In the dialog box, select the assets you want to include in the package by clicking on the boxes so they are checked.

If I have the Mono DLL visible in the Unity editor here’s what I see in the Exporting Package dialog box

Unity screenshot

But if I have the native iOS plugin visible in the Unity editor here’s what I see in the Export Package dialog box

Unity screenshot

Can I include both of these items, the Mono DLL and the native iOS static library, in a single Unity package? How?

Make sure that neither of the files you want to add are visible in the Unity editor and then choose Assets > Export Package… from the menu to bring up the Exporting Package dialog box. It should then show all the possible assets to include, like this

Unity screenshot