Can I load a scene that wasn't available at build time?

I am looking to create DLC for my game, and I want to simply provide the players with new scenes to import into their game’s installation. I gather I can do this with Addressables, it says so in the docs. But my question is can the Addressable scene be loaded by the game engine if the game engine was built before the scene?

Specifically, there is this issue with loading scenes in Unity that cause their loading to fail if they are not included in the list of scenes in build in the build dialog. A new scene generated after the game’s build and distribution would not be able to include the scene in its build’s list of scenes. Is there a way around this for Addressable scenes that get downloaded after the game application was built?

Essentially I want to know if I can load any scene at all into my game without building the game with it?

Yes you can do this.

Addressables scenes aren’t included in your build list anyway. They’re built into your addressables groups, akin to asset bundles. My projects only have one boot strap scene in my build menu, the rest is all built into my addressables groups.

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yes this works just fine. Thanks for the direction.