Can I make a 64 bit executable use the 32 bit asset folder?

I’m making a game with a 32 bit and a 64 bit version. The executables are called Game_32.exe and Game_64.exe. This means that the assets are in a folder called Game_32_Data and Game_64_Data. As I’m (fairly) sure that the assets haven’t changed between versions, and that it’s daft to supply TWO copies of the assets, can I ask if there’s a way to share this data between platforms? (running Game_64 in the Game_32 folder just complains it can’t find Game_64_Data)

Thanks in advance.

Based on my testing with Unity 5.2.2 and Windows standalone builds, the data is compatible, but Unity will always look for the data in _Data.

As far as I know you need to solve this problem at installation time, by copying the appropriate executable to the install folder. Also note that _Data\Mono\mono.dll requires the matching version, and that you will need to be careful with any native plugins to make sure you load the correct version.