I’m making a game with a 32 bit and a 64 bit version. The executables are called Game_32.exe and Game_64.exe. This means that the assets are in a folder called Game_32_Data and Game_64_Data. As I’m (fairly) sure that the assets haven’t changed between versions, and that it’s daft to supply TWO copies of the assets, can I ask if there’s a way to share this data between platforms? (running Game_64 in the Game_32 folder just complains it can’t find Game_64_Data)
Thanks in advance.