I have a level with multiple rooms.
I would like to play a sequence when a door is opened.
I want the sequence to change depending on the door that was opened.
But just the starting sequence, everything else in the timeline can be the same.
Can i use a custom playable script that my player has a reference to in order to play a different animation?
Or is there a different way I should be going about this, like making 4 seperate timelines?
or should I just have the player change what animation is loaded on the camera’s animator component?