Can I make A trigger, Trigger the OnTriggerEnter Function

So I have a Torch Light mechanic where when you shine the torch on specific points it’s meant to show an object, but the Torch Light is a trigger object. This is the code I have so far which isn’t working, I have also replaced the L_O_S (Line_Of_Sight) with the player object and it worked, I am getting quite confused, if anyone has any ideas on how I could go about doing this it would be greatly appreciated. the code has been put on the point of interest which is also a trigger.

public class Point_Of_Interest : MonoBehaviour
{
    public GameObject Item_Dropped;
    // Start is called before the first frame update


    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "L_O_S")
        {
            Debug.Log("Object found");
        }
    }
}

OnTriggerEnter will only activate if at least one of the two colliding objects have a RigidBody.

Most likely your player has a RigidBody, which explains why it works when you replace “L_O_S” with “Player”.

I suggest adding a RigidBody component to your Torch Light, and setting Kinematic to true to prevent gravity from affecting it.

From Unity’s Documentation

Notes: Trigger events are only sent if one of the Colliders also has a Rigidbody attached. Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. OnTriggerEnter occurs on the FixedUpdate after a collision. The Colliders involved are not guaranteed to be at the point of initial contact.