I have an audio source in each of my (relatively short) levels, and when I load my next level I’d like to start playing at the time the last level’s music stopped off. Is this doable? The Play() call takes a delay variable, but that looks more like it delays when it starts playing rather than making it start a few seconds into the clip.
There are ways around this, but it seemed like a weird thing to not be able to do. Otherwise I plan to push my audiosource into a singleton that lives longer than the level and hope it doesn’t get deleted at level load.
Wow, I've gotta work on my doc reading skills. Thanks a lot for the tips. I'll probably use .time or .timeSamples for this project, but I'll definitely add DontDestroyOnLoad to my bags of tricks for the future. Thanks :).
– anon71800112