Im putting finishing touches to a intro level on my indie game. The level is set on very wide open space which is just desert. Ive already made distant objects/terrain look blured, but it still does not look very hot. Heat haze coming of the sand is what im after, but I don't know how to acheive this. I,ve got ideas of how to do it but I want to know the best way. Im not asking for any scripts or anything like that, just some direction on where to start.
Im using pro, if that makes a diffrence.
You could make an image with the desired "pattern" and then put it onto a particle effect, and make it around the player... I hope this makes as much sense as it did in my head...
-Hope I Helped
Try using a particle effect that uses a particle mesh attached to your player. a cylindrical object with a (customise it however you think is best) particle effect that would stick around the radius of the player at a certain distance. you could even keep it to a plane that encompasses your camera's field of vision and parent that to the camera.