Can i make my code keep running if there's an error?

my game is set up in a way so that it needs to start on the first scene to work right. so if i click play on another scene, i might get errors, but they dont matter for just testing.

but they cause the code after the error to not be run. is there any way i can make it run the code after anyways?

It’s better to just fix your errors, but if you must: