Hi everyone, I am sorry if this kind of question has already been mentioned.
I want to learn how to make your own custom lightmap baking and implement in Unity. I want it for run-time (dynamic).
Just remember, time consumption is no problem in my case. It is okay if it takes time.
I am in China for many years developing softwares that help furniture, construction or housing type industries.
Now I am working in a project in which I would have 3D objects during “RUN-TIME”. I want those objects to be baked. That objects remember does not exist in advance. I can’t do static baking before making APK file.
If any of you know about KUJIALE, they also do baking at run-time. Here is link for KUJIALE if you want to see. In KUJIALE also they create room, load interior items during run-time and bake them. There is no problem if the customer has to wait for 2 hours or 20 days, I want you just skip this issue here. We need it baked at run-time no matter how long it takes I just want to learn if I make my own baking system then where can I see the refrences or where can I learn? Any refrence I just want to learn and make it