Can I manipulate bones in Unity3D?

Hi!

Is it possible to import a rigged (bones, joints, biped)character and then record an animation with the keyframe tool in Unity3D with working IK? Do I have to setup an ragdoll for that?

Does anybody have a small demo to test things?

Thanks for your time and answers,
Oli

I’m pretty sure Unity uses Forward Kinematics, not Inverse Kinematics. The Skinned Mesh docs mention it in reference to importing animated models and the conversion process. Why not try it and see?