I’d like to alter the light position data before it gets sent to the shader on every frame. Is there a way I can accomplish this? I’m currently using Unity 5.0 if that matters.
You could use the shader Albedo Color.
And Specular Color…
(for the standard(specular setup) shader)
That would not really affect the light
before the shader… But The light will
multiply with your texture and the color.
So you could decrease or colorise the light.