Is there a way in Unity script to log the current execution context using Debug.Log()?
Just for example, here’s how it’s done in Objective-C:
NSLog(@"%s %d %s %s", __FILE__, __LINE__, __PRETTY_FUNCTION__, __FUNCTION__);
I’d like to know how to do it in JavaScript and C# (if it’s possible).
kevork
2
In C# you can use the StackTrace.