Hi everyone,
I have read and done examples of Unity render streaming, however, I have some questions about that.
I’m understanding that web application includes server and client. this server just runs and starts a nodejs server in IP address like 127.0.0.1 and it will receive the signaling sent by Unity app. The tab [render streaming] in the Project setting in the Unity app, has an input URL, and this field is the URL of the server nodeJS (webapp). and then, the server receives signaling and sends it to the client. Do I understand right? I want to know if can I pass the param in the input field URL in tab [render streaming] (ex: 127.0.0.1?param1=123) and receive it in my webapp, I have some problems and want a solution.
Thank you
You are right.
I tried to pass the param int the URL, It looks no problem to me.
Thank you for your answer.
Passing the param in the URL is not the problem, however, I want to receive that param in my webapp. I have tried debug in the webapp server but I can’t see that param anywhere.
I use the roomID param sent from Unity to divide rooms between streams, and the client will specifically access the roomID in each stream to view them.