I know it’s not a direct Unity question, but maybe it is.
I am using the iTween Path plugin to get an object to follow a path, working perfectly
thanks to iTween. But as the object follows the path i want the object to rotate at
different angles. Think of the wire loop game. I am trying to create a very precise
animation similar to this.
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Q 1b - Also is it possible to move/copy an iTween path from one object to another,
I have fixed it by creating an empty and putting the original object (the one with the path)
into the empty. But would prefer if i had direct access to move/copy the path
But im a bit lost, how do i rotate the object.
The iTween path has 30-40 points, the objects rotation is ok until i get to point 20, then i want to rotate it say 2degrees in the x and 1 degreen in the y
on point 21 i want to rotate it different angles
How do i assign the angles
Do i have to script it or is there a way of accessing the iTween path in the animation window
Im just at a cross roads and dont know which direction to go in