Can I run a Unity project from within MonoDevelop?

Sorry, as this probably has been asked a million times already, but can’t find an answer.

I wan’t to run a Unity project as a normal (exe) project from within MonoDevelop, without even having Unity environment started. I want to see how the code that actually starts the application looks like, so I can tweak things like resolution, scene etc. programmatically, and not using the GUI.

Any help MUCH appreciated.

Build your executable in debug mode.

In MonoDevelop Use Run > Debug Application… and choose the .exe file (or Mac equivalent).