I can record and play a character movement in my game. But how can the user save that AnimationClip into his AssetBundles folder?
var bytes = animationClip.bytes; throws out an error because Unity does not know that command.
Error: error CS1061: Type UnityEngine.AnimationClip' does not contain a definition for bytes’ and no extension method bytes' of type UnityEngine.AnimationClip’ could be found (are you missing a using directive or an assembly reference?)