I can think of a couple of situations where I would like to see a object (a model, cube, what ever) in the scene view that might not be there in the game when it runs/loads.
1 - An enemy spawn point, would be nice to see it in the designer but not in game.
2 - Generating random maps where an object might be 1 of many objects.
How do I do this? Is there a better way than having a script delete an object in Awake()? If I do have to delete an object in Awake() will this effect performance?