PlayerPrefs is a bit random/inconsistent when it comes to where/how it saves throughout OS’s. Also, Windows saves to registry instead of file, so I can’t really “do anything with it”, such as sync via cloud.
For Steam auto-cloud, I can specify a folder that gets sync’d to cloud. However
- Windows stores it on registry instead of a file.
- Every other build is a file, which works, but in different outside locations.
Is it possible to have it just store in the same location as output_log.txt? At ./_Data/ ?
This would be way more intuitive, then since it’s consistent, I can do things with it like sync to cloud. Sure, I could just skip using PlayerPrefs and maybe write my own thing, but it’s so convenient and multiplatform ;D