Hello! I am using textureCoord2 to store data in my meshes about what type of material the player is running on to play different footsteps sounds. However not all of my meshes have this data. So when I check for it and the textureCoord2 data isn’t there I get this warning:
Mesh "chonx mesh" does not have a 2nd Texture coordinate channel.
Defaulting to channel 1
UnityEngine.RaycastHit:get_textureCoord2 ()
But there doesn’t seem to be a way to check if the data is there or not. Is there at least a way to suppress this warning? (it’s happening every frame)