Can I use 3ds max for moving effect?

I need skill effect. Both of still cut but also moving effect (animations).

So, if I get those from 3ds max,

Can I use in unity3d?

Let’s say if there is a animation-skill-effect, 3ds max file converted to fbx.

Then, if I instantiate that when character use skill, that animation played?

Could you explain what you mean by “skill effect”?

magic skill’s effect that is moving and animated.

If you want to show the wizard’s hands moving as he casts the spell, then that is certainly possible using the standard animation system (check out this manual page for more details). If you want to create a visual effect of the spell (a trail of sparkles or a fireball, say) then you might be better doing that in Unity with particle systems.

Thanks.

But I want more cool effect and it can’t be done by unity particles. (develope practiced problem)

I must use other program.