Hi everyone, I am a very newbie in Unity3D, I really need your helps!
I want to make a screen that can show my 3D model in 4 angles of looking like this:
Using Unity camera, I can modify the Normalized Viewport Rect but as its name, with Rect only. is there any idea?
Thanks in advance
TomasJ
2
You have several options:
- Render model at all angles to render textures, then map those textures to actual triangles.
- Use stencil masks to define which pixels can be written to, offset your model and render directly. Unity - Manual: ShaderLab command: Stencil
- If your model always fits the triangles, just offset and render it.