Can I use 4 cameras and make each of it be triangle?

Hi everyone, I am a very newbie in Unity3D, I really need your helps!

I want to make a screen that can show my 3D model in 4 angles of looking like this:


Using Unity camera, I can modify the Normalized Viewport Rect but as its name, with Rect only. is there any idea?

Thanks in advance :slight_smile:

You have several options:

  1. Render model at all angles to render textures, then map those textures to actual triangles.
  2. Use stencil masks to define which pixels can be written to, offset your model and render directly. Unity - Manual: ShaderLab command: Stencil
  3. If your model always fits the triangles, just offset and render it.