I cannot find minimum requirements for Custom Render Texture.
But it doesn’t work on ES 3.0 android devices. And some ES 3.1 app emulators. (might be driver issue?)
Does OpenGL ES supports Custom Render Texture? If not, how can I check this on runtime?
Thanks for the answer!
I double checked RenderTextureFormat, and I just figured out that if I turn on Double Buffered option, it doesn’t work on ES 3.0 deviecs.
Should I implement custom double buffering? or do I missing something?