Can I use 'Deep Profile' outside of Editor?

Hi there,
I tried to do profiling the PC standalone build with ‘Deep Profile’ enabled.
but, it seems like auto-disabled when I execute the build.

so, I think I can’t use ‘Deep Profile’ to profile the actual build. is it right?

if there is workaround, please let me know!

Thank you

How to deep profile a standalone build in Unity.