Can I use gamma color space for one scene and linear color space in another scene?

Can a single project contain scenes of varying color space settings?

These are set in Player settings.

Nope.
Player settings are global for all scenes.

Is there a way to duplicate the necessary textures/settings and switching between them at load time or run time? I have scenes which require different color spaces in a single project.

Perhaps such a utility exists or could be created?

Sure would be nice. Different really nice assets - some use linear, some use gamma.

One way to work around this is to create another build, and launch it with a script call. But that’s very inefficient in terms of overall deployment size.