Can a single project contain scenes of varying color space settings?
These are set in Player settings.
Can a single project contain scenes of varying color space settings?
These are set in Player settings.
Nope.
Player settings are global for all scenes.
Is there a way to duplicate the necessary textures/settings and switching between them at load time or run time? I have scenes which require different color spaces in a single project.
Perhaps such a utility exists or could be created?
Sure would be nice. Different really nice assets - some use linear, some use gamma.
One way to work around this is to create another build, and launch it with a script call. But that’s very inefficient in terms of overall deployment size.