I’ve seen several posts here and on the forums about this. What I want to do is be able to decompress a gzipped file using the web player. I understand I might be able to cobble together some DLL’s that would work in the Editor and/or standalone builds. Not what I need. Web Player. .Net (even 2.0) supports a gzip class, but it does not work as-is (ver 3.4). Because .Net supports gzip ‘natively’ nobody seems to have any c# sources I might be able to drop into my project.
So, can I use these other DLL’s (managed or otherwise) in a web player build if I put them in my Plugins folder? Are there any sources out there that I could compile into my project so I don’t have to rely on external DLL’s? or assemblies? Or do I have to go to gzip.org and translate the C code there to C#? Will Unity ever support zipping with ease? Thanks in advance.
I would like to use this, but I am not a Windows or .NET programmer, so I don't know where to put the two code lines. There is no mention of "xmlText" in the html generated for the Webplayer version of the project. Do I need to modify the source of the Webplayer or the ionic dll? My problem is the same: the hosting service will not accept the unity3d file type, and refuses to add it. Zipped files are OK, but the Webplayer can't use them...
– j-millenhere's one place for the dll, if cannot find elsewhere (copy to your plugins folder) https://github.com/Parms80/UnityFighter2D/blob/master/Assets/X-UniTMX/Ionic.Zlib.dll
– mgear