I am a newbie and this is my first shot at game development and Unity, however this also happens to be a part of my final year project. Any help is appreciated, just point me towards a direction from where I can start.
Well, there 3D scanning solutions available, such as this (first thing that showed up on google, but there are many others aswall).
Such software generates mesh data from multiple scans angles. The problem is the mesh data is way too high poly for real time rendering.
Theoretically, there should be many automated solutions that can reduce poly count and optimize the mesh.
In practice, I don’t know how well that would work, less because of the poly count and more because of the fact the mesh generated in such manner is probably not very optimal to work with in terms of topology and egde flow.
3D scanning can however be used to created reference models, and have a 3D artist redo the low poly version using it as reference point ( pretty much the same way it would happen when working with a sculpting software in the pipeline, creating the reference model in ZBrush and redoing topology in Maya )