I want to use bullet physics instead of Physx.
Bullet physics is open source(C++).
I will use bullet physics in Unity3D by Python script.
Is it possible to use Python??
I don’t believe so. I think you’re in for a world of trouble. I’m sure there is a solution out there that involves c# reading python code somehow though? I did a quick search for bullet physics in c#…
https://code.google.com/p/bullet-xna/
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