Can I use [SyncVar] to sync networkIdentities?

All in question. If I can, could I have an example? If no, how can I establish this kind of relationship between two objects? In other words, the entities in my game needs to know who owns it, which can change dynamically.

Thank you!

I have learned that [syncvar] Network Identity does not work. But one may use [Syncvar] NetworkInstanceID struct and then use ClientScene.FindLocalObject(NetworkInstanceID ) to achieve this.