All in question. If I can, could I have an example? If no, how can I establish this kind of relationship between two objects? In other words, the entities in my game needs to know who owns it, which can change dynamically.
Thank you!
All in question. If I can, could I have an example? If no, how can I establish this kind of relationship between two objects? In other words, the entities in my game needs to know who owns it, which can change dynamically.
Thank you!
I have learned that [syncvar] Network Identity does not work. But one may use [Syncvar] NetworkInstanceID struct and then use ClientScene.FindLocalObject(NetworkInstanceID ) to achieve this.