I’m trying to make a simple shader with some texture inputs but I can’t get it working with HR v1, is this supported? I keep getting either flickering or error messages when trying to use textures, here’s a screenshot of the shadergraph
Quick question, what’s the reasoning for using V1 over V2?
Built-in pipeline (not in his case as he using SG, but just straight answer :p)
Well that’s why I was asking. I didn’t think the built in pipeline worked with SG, so if he’s using HDRP or URP then why not use V2
I haven’t done much testing with V2 on the platform I’m working on so I’d rather stay on V1 if possible since it’s proven to work.