I’m building a 3D game, but the play field is going to be largely grid-based.
I just had a thought that could make it easier for me to prototype my maps. What if I built them with the tilemap editor, but instead of placing a 2D sprite it placed a mesh? Or rather, a prefab I have created?
There’s no way I can be the first person to think of this. Is there a way to do it? Or a tool someone made to generate maps from TilEd or something?
Hi @Marscaleb , the 2D Sprites are technically a mesh, but I understand you mean a more substantial 3D Prefab on the Grid. I do not believe that’s possible with the Tilemap Editor currently, but I’ll ping the dev to check with you. I’d like to clarify, for your Project, are the assets 3D but the user navigates on the TIlemap grid as like a 2D space?
Hi again @Marscaleb , you can try the GameObject brush from the 2D Extras package (available here) which allows you to instance and place other GameObjects besides Tiles onto the Tilemap grid.
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