I’m not using this for split-screen. I’m considering using two brains and two vCams following and looking at the same thing but one of the cameras isn’t actually display anything. I just need the movement of one of the cameras in late update while the camera being displayed is in fixed update. The lateUpdate camera will be used as a reference for an object that is always in front of the camera and the fixedUpdate camera is for a character controller that operates in fixedUpdate.
Is an implementation like this even possible or no?