Can I use UNet for WebGL build? What can I use?

Hello,

I am beginner. I want to make a simple WebGL network game. Can I use UNet for it? Or what can I use?

I want to make a simple chat for WebGL build for beginning.

What can I use?

You can use uNet but at the moment there are bugs causing disconnects for players. However it should be resolved in the next version.

Whether WebGL app could be a server?

What is better:

  • uNet

  • Photon

  • Node.js

  • Maybe WCF?

I will use uNet because it is simpler and faster for development. Maybe I will use it for WebGL in future, I hope