Hi Unity team,
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I need to work with a AOSP (Android Open Source Project) build for ARM64 and I was wondering if I can use Unity to develop Android application that will run on a non-Google certified AOSP build?
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Does the unity framework rely on any libraries or functionality that is not available on a non-Google certified AOSP build e.g ARCore or “Google Play Services for AR”?
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If unity is reliant on e.g ARCore or “Google Play Services for AR” do you know if I can sideload those dependencies?
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Lots of questions but any information you can provide will be greatly appreciate,
Jan