Will it be crossplatform deterministic in the future,or there is another DOTS ai pathfinding system used for ecs game:face_with_spiral_eyes:?
It’s not complete, but you can already use Unity NavMeshes in jobs/ecs.
Should be deterministic in future (once ecs is.)
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thanks:)
I want to controll NavmeshManager Update,so I remove PreUpdate.AIUpdate from player loop,But how can I call PlayerSystemLoop UpdateFunction myself in c#?