I am working on a project which demands some complex 3d data visualizations. for example http://mbostock.github.com/protovis/ex/crimea-rose-full.html imagine it in 3d or something like this.
And is it possible to show a 3d tag cloud like this example Spherical Tag Cloud using unity 3d?
2 Answers
2A video game IS a complex data visualization. The only difference between that (what Unity was designed for) and what you are looking for is user input.
Given, Unity was not designed to make graphs from scratch, but there is absolutely nothing stopping you from using it in the way you specified.
Doing what is shown in your first picture would actually be quite hard if you’re not skilled at procedural mesh creation.
What is shown in the second picture, on the other hand, is extremely easy in Unity.
“Can you tell me where I can start?” Start by following one of the tons of guides.
Joshua, you say creating the tag sphere is extremely easy. Could you perhaps give a hint on how to do this? Can I stick the TextMeshes to a sphere GameObject? Or is it better to create a custom spherical function which declares the movement of the meshes? Do you also perhaps have some advice on how to make the tags clickable, with all this overlapping?
– robindelangethat said I highly encourage you to take a round object, use a number of mesh vertices to decide the position of the text, and rotate it somewhere offscreen, and then add a number so that we know about points rotating in the middle of the screen, and use that to fix your text positions
– MountDoomTeam
Can you tell me from where I can start it. I am very new to unity 3d and have very less time to accomplish my task so can you direct me in the specific direction with some example project or tutorial. thank you
– anon55270795