Can I use XRI's Gaze Interactor in the Vision Pro app of fully immersive VR mode?

hello. Since I can’t write on this community (https://discussions.unity.com) yet, I’m posting posts related to Vision Pro on this forum :smile:!

I am trying to develop a Vision Pro app in fully immersive VR mode with Unity.
When I checked XRI(XR Interaction Toolkit)'s sample project, I found that it had features such as Gaze Interactor that supports gaze interaction. Can I use this in the Vision Pro app in fully immersive VR mode?

If available, are there any plans to release a sample project using Gaze Interactor?
It is unfortunate that only Ray Interactor and Grab Interactable can currently be used in the VR Sample provided by the Apple visionOS XR Plugin.
I wish there would be a sample that could be used not only for Gaze but also for things like Poke.

Through experimentation and research, I found the answer. I can’t use XRI’s Gaze interactor in Vision Pro… I realized that the XR Gaze interactor only supports OpenXR bindings, so I’m replying in case anyone else is wondering the same thing I was!

I’m using Unity 2022.3.33f1 (I can’t use Unity 6 because when it exports Apps in full VR onto the Apple headset it always launches a dark 360 screen).

But the problem is, Unity 2022 can export a FULL VR experience onto Apple Vision Pro, but can’t use gaze pinch. Sigh

A fully VR app made with Unity needs to use XRI’s ray interactor to use the gaze pinch function in Vision Pro…!
If the VR app you created only uses XR Gaze Interactor, you will need to modify it…;-;